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Recently, a brand new title was published called Kingmakers. The first showcase revealed a medieval action RTS game with some very unique elements. In Kingmakers, players are charged with traveling back in time to medieval England and changing the course of history with the help of massive armies, fortified castles, and attack helicopters. That’s not a typo.
Kingmakers look great at first glance, boasting intense combat and the ability to build empires and change the world around them. This game is being developed by Redemption Road, and I recently met the creators of this game to take a deep dive into the project and fully understand what’s going on.
Must go back!
Kingmakers has generated a lot of hype ever since its first trailer was released a few days ago. At first glance, this is a strange game that blends explosive gun-toting combat, cavalry charges, and sword fights in open fields beneath towering castles. The trailer showed a sniper picking off a centuries-old combat commander and an attack helicopter strafing an army of shield-toting Old World warriors.
But this is by no means a satirical game. I recently sat down with Ian and Paul Fish from Redemption Road to talk about Kingmaker.
I was very interested in learning about the origins of this game, considering it’s a huge departure from the developer’s first game.
if: One of our internal proposals was, “What if we could bring modern weapons back to medieval England?” We all loved the idea, but we realized that if we were going to do this, we had to do it right. It was not possible to have only a few dozen soldiers on the battlefield. It is not historically accurate, nor is it a true representation of the concept. Thousands of soldiers had to be placed on the battlefield. We also didn’t want to sacrifice the high-fidelity animation, physics, and hit responsiveness you’d expect from a AAA shooter like The Last of Us 2. ”
Paul Fish has since revealed that The Kingmakers was originally intended to be set in Rome, inspired by the story of Rome, Sweet Rome. It is said that “Army of Darkness” was a major inspiration for the scale of the action in “Kingmakers.”
Revealing that Paul has been in development for several years, Kingmakers will be running a meaningful campaign featuring: “Quick Jump in Random Battle”.I have a desire to want “Many alternative futures created by the player’s past actions.”
The depth of Kingmaker
I asked Ian Fish how deep the kingmaker runs. We found ourselves on a mission to create a wide-ranging, immersive campaign that players would want to enjoy for hours on end.
if: We’re trying to create the ultimate medieval fantasy. That means building empires, capturing castles, conquering territories, and more. It’s not just a series of random battles, it’s an immersive campaign where you build settlements, capture enemy outposts, train and promote your soldiers, and more.
Ian and Paul talked about gaming technology together. We found that Kingmakers has a solid foundation with an advanced animation system, AI pathfinding, and online multiplayer mechanics.and “Thousands of soldiers” on screen at the same time, so a big part of the development cycle is making sure the game stays stable at all times.
Currently, Ian and Paul are focused on cooperative gameplay, but they exclusively revealed that they would like to feature player-versus-player combat in Kingmaker at some point in the future.
PF: We do have an interest in PvP, and we pitch ideas for PvP internally at least once a month. At one point, the PvP mechanics were loosely playable. That’s definitely something we’re considering in the future.
Kingmakers is currently in development and scheduled for release in 2024. You can currently wishlist it on Steam.
For more coverage from Insider Gaming, check out our news that a playable prototype of TimeSplitters 4 has been discovered.
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